The Outpost

Outside of free-to-use assets, my contribution to The Outpost as its sole creater include:

  • Balanced and built upon the character controller based on the game’s demands, including alterations to the 3rd person camera control

  • Structured all menus and UI layouts

  • Incorporated background themes and sound effects

  • Designed 4 unique levels and established the blueprints for each of them

  • Added particle effects including ambient floating light/dust and fog

  • Designed various blueprint classes for different in-game interactables

  • Structured blueprint / blueprint functions for altering controls mid-gameplay as per the game’s theme

  • Modeled environment and character models, including texturing and animating, that ultimately did not make it into the final project