The Outpost
Outside of free-to-use assets, my contribution to The Outpost as its sole creater include:
Balanced and built upon the character controller based on the game’s demands, including alterations to the 3rd person camera control
Structured all menus and UI layouts
Incorporated background themes and sound effects
Designed 4 unique levels and established the blueprints for each of them
Added particle effects including ambient floating light/dust and fog
Designed various blueprint classes for different in-game interactables
Structured blueprint / blueprint functions for altering controls mid-gameplay as per the game’s theme
Modeled environment and character models, including texturing and animating, that ultimately did not make it into the final project