Greener Pastures
Outside of free-to-use assets, my contribution to Greener Pastures as its sole creater include:
Balanced and built upon the character controller based on the game’s demands, including alterations to the top down camera and combined keyboard / point-&-click controles
Structured all menus and UI layouts
Incorporated background themes and sound effects
Designed an ‘open world’ level and layout of its various obstacles / interactables
Added particle effects including ambient floating light and bug clouds
Designed various blueprint classes for different in-game interactables
Developed NPC companions with AI-based movement and custom weighted decision making. This included 5 destinct decisions whose weight were altered throughout gameplay by events and interactions with the world.
Modeled 18+ environment and character models, including texturing
Wrote all lines of self-narration dialogue, as well as text prompts and UI text